Games

Big Wave Day

Big Wave Day was made for my IMGD 2900 class at WPI using Godot. The art was made in Blender.

Big Wave Day is a one-button casual freestyle game about surfing animals on a big wave.
You are dropped into a wave with the freedom to engage with the mechanics however you want.
You get to do cool tricks on a wave, then see a slow-mo replay of what you did.

This game was created by a team of two.
I contributed the 3D models, the music, and some code.

Difficulty Index

Difficulty Index was made in four days for the GMTK Game Jam 2026 using the Godot game engine with art made in Inkscape.

In Difficulty Index, you fight against ever increasing waves of numbers by spawning towers, moving, splitting, and combining to create perfect kills, racking up combos, and surviving as long as possible.

I contributed much of the code and art for the game, including all of the animations.

Invisi-bot

Invisi-bot was made in one week for the
2D GAME JAM #REBORN using Godot with art made in LibreSprite.

In Invisi-bot, you play as a robot on a mission to destroy a serum of evil! You must use your power of invisibility as well as your beam to sneak or battle your way through the lab to get to the serum.

I contributed much of the code and some of the art/animation for the game. I also designed some of the levels and constructed all of them in-engine.

MON

MON is an online multiplayer game made with Unity3D. Photon was used for the networking and the art was made in Piskel.

In MON, each player is given five minutes to explore a procedurally generated map, finding eggs which hatch into different creatures depending on the biome they were found in, as well as orbs to power up those creatures. You must build a team of creatures using these items as well as a merging ability in which certain combinations can create a more powerful creature.
At the end of the five minutes, the players prepare their final team before being sent into battle against all of the players in the lobby.

I did all of the design, programming, and music for this game. My brother made most of the art, but I also contriubted some of the art.

Multiplayer Boss Fight

Multiplayer Boss Fight is an online multiplayer game made with Unity3D. Photon was used for the networking and the art was made in Inkscape. I started working on it in the summer of 2021 as my first attempt at an online multiplayer game, and it ended up lasting through the fall.

Multiplayer Boss Fight is a simple game where you work together with your teammates to defeat a boss.

I did all of the design, programming, and art for this game.

Scalebound

Scalebound was made in four days for the
GMTK Game Jam 2024 using the Godot game engine with art made in Piskel.

Scalebound is rhythm-based platformer about escaping a factory and scaling a mountain to reuinite with your mermaid girlfriend.
It involves timing jumps and walljumps to the beat, timing cycles of rhythm-based platforming challenges, and dodging lasers.

This game was created by a team of four.
I contributed some of the code and art, as well as designing and constructing the levels.

Cannon Tower

Cannon Tower is a physics-based local multiplayer game made in Unity3D with art made in Inkscape. It is one of my oldest games because the simple concept made it a great candidate to expand upon.

In Cannon Tower, two players control cannons and attempt to knock the other one onto the floor by shooting them or the tower beneath them. I then built on this gameplay by adding powerups, different levels with unique mechanics, and a singleplayer mode where you fight a bot.

I did all of the design, programming, art, and music for this game.

MISC MASH

MISC MASH was made for my IMGD 1001 class at WPI using Unity3D. The art was made in Roblox Studio.

MISC MASH is a platform fighter for 2-4 players in which each character has a distinct style.
The fighting is done with various items that spawn throughout the match.

This game was created by a team of four.
I contributed almost all of the code, as well as all of the music.

The Mastermind

The Mastermind was made in two days for the GMTK Game Jam 2023 using Unity3D with art made in Krita.

In The Mastermind, you are the coordinator for a secret agent's mission to infiltrate an evil organization. Place crates to block line of sight, use power-ups to distract guards, and guide your agent to success!

I did all of the design, programming, and music for this game, while my brother made the art.

Tower Core

Tower Core is a strategic local multiplayer game made in Unity3D with art made in Blender.
I created it to practice 3D modeling and multiplayer functionality.

In Tower Core, each player takes turns placing down towers to farm more money, attack other players, and manipulate the playing field in interesting ways. After each turn, each tower will take action. The last player with a homebase alive wins.

I did all of the design, programming, art, and music for this game.

Island Vacation

Island Vacation was made in four days for Strawberry Jam 2 using Unity3D with art made in Piskel.

Island Vacation is an action platformer game with a platformer level and an underwater level, each with a boss encounter at the end.
You use tools such as a sword, throwing starfish, and a trident to battle your foes.

I did all of the design, programming, and music for this game, while my brother made the art.