Bracket is a small CLI program written in Rust.
The purpose is to provide a streamlined way to get the links to multiple tournaments for Super Smash Bros, without having to remember them on your own.
The user can define brackets along with a link to their page as well as multiple streams and even the days of the event.
The brackets are saved in a config file and are easy to retrieve info about later.
Tournament Vod Splitter is a tool built with the Godot game engine.
It makes my pipeline of uploading individual sets from a Super Smash Bros. tournament to our
club's youtube channel possible.
For my senior project in high school, I created programs for my teachers to use to help teach their classes. One of these programs is Volumes of Revolution, made to help students understand volumes of revolution in math class.
This project was built using the Godot game engine and allows the user to visualize solids of revolution and their volumes.
The program can also generate STL files of the solids which can then be 3D printed.
For my senior project in high school, I created programs for my teachers to use to help teach their classes. One of these programs is Vector Racetrack, a digital adaptation of a simple game from our textbook.
This project was built using the Godot game engine and made use of JavaScript bridges to allow the user to upload and download track files that could be designed within the program.
This program was my final project for my MU 2300 class at WPI.
This project was built using the Godot game engine and allows the user to drag around different instruments to hear how their positions affect the stereo mix.
Gompelope's Grand Ghostly Garden Games is an ARG created as the final project for IMGD 1002 at WPI.
For it, I created an ARG Interface using Unity3D and hosted it on a website to act as the primary digital interface for the ARG.